
#include <iostream>
#include "unit.h"

using namespace std;

Unit::Unit () {
  cout << "creating a unit" << endl;
  throwPoints = 5;
  movePoints = 3;
}

Unit::~Unit () {
  cout << "destructing a unit" << endl;
}

int Unit::getMoves () {
  cout << "getting moves";
  return movePoints;
}

int Unit::getThrows () {
  cout << "getting throws";
  return throwPoints;
}
